About Me
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Digital Artist- modeling, texturing, lighting, rendering, content creation and production.
I’m a traditional artist with CG skills.
I began my career, as a part time artist/cartoonist in the early 90's. I did some graphic design work, sold paintings and drew cartoons for a local newspaper.
My first full time position was with Silicon Knights, a game company in St. Catharines Ontario, creating animated cycles for Blood Omen, Legacy of Kain, a PlayStation Game.
While I was there, we began using 3D Studio (3DSMax) and soon I was modeling, texturing, and lighting assets and environments for the Activision game Zork: The Grand Inquisitor. A couple years later I was
hired as a modeler for a TV series called Monster by Mistake, which was partially funded by SideFX Software and developed in Houdini.
Through the years I’ve worked on over ten seasons of episodic TV animation, four films, three games and numerous demo’s as a Modeling/Texturing Supervisor, Lighter/Compositor, and Production Manager.
I grew up with a love of Warner Bros. and UPA cartoons and having recently started using Blender I realized I could now make my own shorts without the expence of the usual studio software. I chose to use Grease Pencil
so I could combine vector style graphics with 3D models and space. It's been challenging... technical limitations, set backs... but its done. Select Tony Ascroft Productions from the Portfolio drop down menu to see how "Round Abouts Ontario" was made or click below to see the video.
Visit TonyAscroft.com for Hemingway and John
One of my first CG illustrations, Alias Sketch/Photoshop/Poser 1995. The reflections/refractions were astounding at the time. lol.
call/text 905-541-3907 ~ Tony